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ethos

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  1. Edit addition - Single target - Should never be spirit bombing on boss on single target outside of fiery demise every 1 minute default to soul cleave outside of that always as spender if fiery demise isn't up
  2. ```***Preface - All arguements are backed up with logs*** *** Same dungeons and keys ran by myself and then again with a 30+ VDH friend to verify issues*** First off an explanation of where logic is going wrong- * Spirit bomb is being used in single target when it should not be * Soul cleave usage is very underutilized as a result of spirit bomb being used in single target (FIRST POINT) * The Hunt is underutilized * Fel Blade is underutilized causing less fury generation, therfore less spenders PRIMARY ISSUE - Extended spirit bomb logic for single target - In pure single target, spirit bomb is an extremely extremely rare cast. the ONLY condition to cast spirit bomb in single target is during the fiery brand/demise window when you have 5 or more soul fragments. this does NOT mean to wait until you have 5 soul fragments, you should be dumping soul cleaves as your spender, so you should never accumulate that many fragments in the first place. in my log i had 16 uses of spirit bomb in a pure single target fight. this is a massive massive dps loss. at MOST 1 or maybe 2 spirit bombs would be acceptable if we had enough soul fragments somehow (downtime, movement, etc). the fact that we have 16 is wayyyy off (CHECK LOGS FOR PROOF AND VALIDATION) *(only in extremely rare cases would you end up with 5 soul fragments in single target before you would ever not use soul cleave - 99% of the time you soul cleave)* *Logic fixes for Spiritbomb/Soulcleave to aid in proper fury spenders from fracture and improve self healing as its currently not doing hot in that department (check my discord post under veng for a deeper analysis on the way its currently spending fury and selfhealing issues) spb = spirit bomb sf = soul fragment aoe = number of mobs in spiritbomb radius during fiery demise: spb if aoe <= 1 and sf >= 5 or aoe 2-5 and sf >= 4 or aoe 6+ and sf >= 3 outside: spb if aoe 2-5 and sf >= 5 or aoe 6+ and sf >= 4 soul cleave if cant spb <<<<<---- THIS PART IS MISSING ------------------------------------------------------------------------------------- Links to logs sent in DM to all important parties ```
  3. Logic fixes for Spiritbomb/Soulcleave to aid in proper fury spenders from fracture and improve selfhealing as its currently not doing hot in that department (check my discord post under veng for a deeper analysis on the way its currently spending fury and selfhealing issues) spb = spirit bomb sf = soul fragment aoe = number of mobs in spiritbomb radius during fiery demise: spb if aoe <= 1 and sf >= 5 or aoe 2-5 and sf >= 4 or aoe 6+ and sf >= 3 outside: spb if aoe 2-5 and sf >= 5 or aoe 6+ and sf >= 4 _ soul cleave if cant spb
  4. Request - Hold key to not use Fel Blade or Infernal Strike ( so if were running out of watchers slam for example in TOTT we can use the hold key to not dash in when running out to dodge) Also an option to only use Fel Blade and Infernal Strike with melee range. Advanced logic would also have the rotation default to a move while casting spell as filler when the hold key is held down for when you need to get out of dodge quick for incoming damage/ground AOE. Then have the rotation revert back to default priority when the hold key is released. This also avoids having to code in logic to detect damaging ground AOE as the different types the games likes to use can sometimes get interesting to reverse. Just like draws have issues(eg. missles or not)
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