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Rush/Dive spell hold key (applicable to all classes)


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Request - Hold key to not use Fel Blade or Infernal Strike ( so if were running out of watchers slam for example in TOTT we can use the hold key to not dash in when running out to dodge) Also an option to only use Fel Blade and Infernal Strike with melee range.
Advanced logic would also have the rotation default to a move while casting spell as filler when the hold key is held down for when you need to get out of dodge quick for incoming damage/ground AOE. Then have the rotation revert back to default priority when the hold key is released.
This also avoids having to code in logic to detect damaging ground AOE as the different types the games likes to use can sometimes get interesting to reverse. Just like draws have issues(eg. missles or not)

 
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