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Rasen

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Everything posted by Rasen

  1. I've delved deep into PvP action across various supported classes in Koexygen, and my experience has been nothing short of exhilarating. The combat rotations in Koexygen are a force to be reckoned with, consistently delivering some of the most potent damage rotations. The intelligent use of defensive abilities adds a layer of strategic depth that keeps players on their toes. But that's just the tip of the iceberg. One of Koexygen's standout features is the extensive customization options available for most of the class's spells and abilities. This level of personalization empowers players to fine-tune their characters to match their preferred playstyle, ensuring that no two encounters ever feel the same. Performance-wise, Koexygen shines brightly. Whether battling it out in the arena or participating in battlegrounds, it boasts impressive response times and stability. Koexygen is remarkably efficient, with minimal strain on your CPU and GPU, allowing for a smooth and uninterrupted gaming experience. In the intense arena battles, I've managed to achieve ratings of 2100+ CR and 2200+ MMR on both my Shadow Priest and Warrior, primarily relying on Koexygen's impeccable damage rotations and cunning defensive maneuvers. However, the real breakthrough came when I decided to tackle the BM Hunter class. While initially hard-stuck at 2k, I decided to take matters into my own hands and manually controlling crowd control spells, traps, and pet abilities. The result was astounding, as I surged to a 2300+ CR, proving the untapped potential. However, it's not all sunshine and roses. Koexygen does have room for improvement in terms of combat and crowd control logic. Currently, the rotations seem to be rigidly coded to follow a specific playstyle, which can be limiting. For instance, the BM Hunter rotation only activates a trap on a healer when they are off a full diminishing return, even if the kill target is within the lethal threshold of 20% health or lower and has no trinket. A half-duration trap on a healer with no trinket can often secure a kill, but the current system doesn't account for this. I've suggested multiple times that Koexygen should incorporate options like checkboxes and sliders in the GUI, allowing players to customize combat and crowd control logic to better suit different team compositions and kill windows. Such an addition would undoubtedly elevate the gaming experience, especially for newcomers and intermediate-level players who may struggle with the rigid nature of the current system. As someone who has achieved a rating of over 2400 in solo and 3v3 matches, I can attest to the effectiveness of manual control in boosting performance, but not everyone may have the same expertise. In conclusion, Koexygen offers an outstanding PvP experience with exceptional damage rotations, intelligent defensive strategies, and a robust customization system. While there is room for improvement in terms of combat and crowd control logic customization, the potential for greatness is undeniable. So, whether you're a seasoned PvP veteran or just getting your feet wet, Koexygen has something to offer for every player looking to conquer the arena and battlegrounds.
  2. i haven't Concussive Shot used to peel myself or teammates but ill record and provide a video if needed, scatter shot has to be paired with freezing trap watch any top rated hunter they always scatter then trap or trap off any type of cc, this isnt so much for the DR is it so the trap will land, for example you toss a freezing trap and a healer that is not in cc they can simple move away from the trap or they can death it or sac before the trap lands at 1800 cr im missing about 40% of my traps as you gain rating healers get better and can see a trap coming and take measures to avoid the trap, whats better losing 1 second on trap duration to ensure it lands or take a gamble and possibly miss the trap not to mention when your pair the scatter duration with the DR trap its the same cc time as a trap alone so makes no sense not to pair them together. also what raptor pet are you using? as masters call is a cunning skill that raptors dont have.
  3. After playing BM hunter for about a day i have noticed a few things that could be added and improved upon, Concussive Shot is not being used, this is a great ability to peel for your team and so also help slow incoming melee attackers allowing you an easier time to create distance. Orc racial not being used on burst. scatter shot only being used to peel dps not being used to cc healer. scatter shot is a 30 second CD and is better paired with freezing trap that is 25 seconds, e.g scatter shot then freezing trap healer these 2 abilities line up perfectly by time time scatter lands then near that end of scatter send trap 25 seconds later send it again. As it is right now the CR is using pet stun then trap healer pet stun is a 1 min CD and is better used for either stunning the healer to secure a kill or an emergency peel of a teammate, another reason why its not a good idea to pet stun into trap is alot of the time it will pet stun while Bestial Wrath is activated witch is a huge waste of damage and uptime as the pets have to leave the kill target run to the healer stun the healer then run back to the kill target affectively losing appox 5 seconds of damage during your burst window when u can simply scatter trap pop burst. peeling for yourself or team without scatter by adding logic to cast tar trap or steel trap @target location will allow you to create space as well Concussive Shot when added the usage on steel trap and tar seem to be very low and not utilized for peeling your team. also could benefit hugely by adding Master's call "pet ability" as its a freedom for you and your pet on a 23 second CD.
  4. New footage after logic updates and adjustments.
  5. Interested in seeing how Fury warrior pvp rotation is performing in arena? check out the link below. https://youtu.be/_wK42-IW998
  6. awesome looking forward to testing it out
  7. all i can say is sooooooo much better lol, if no one has tired fury in pvp since update do so now xD, but in all seriousness its working alot better i can see what you mean by not everything is added a few conditions missing but over all i like it alot more now then it was before the update. one thing id still really like and not sure if you added because i didnt see it is that shockwave is still not being used at all and i noticed once when it leap feared the enemy healer is auto attacked him right after breaking the fear im sure there is a stop attack condition added and maybe just a bug at that one time but thought id mention incase it was missed. going to keep testing if i notice anything else i'll update.
  8. ok awesome ill try it out.
  9. fair enough, i just feel like things like storm bolt might be over coded and what i mean by this is that its trying to do to much, as the saying is "less is more" the current state of storm bolt that i see is that its trying to do to much, using what you said as an example where storm bolt will also be used to save an ally from annoying enemy offensives as this might be good in lower mmr but its not a big help at higher mmr as for one you stop one targets burst with bolt not both and higher mmr on the enemy teams "go" your healer will almost always be cc'ed and your teammate will need to use a defensive or your healer will need to use trinket getting very little value from the storm bolt anyways because other things like trink and defensives are also used and you never want to over lap abilities when not needed. Think of it this way for enemy offensives or burst warriors have shockwave, intervene, disarm, rallying cry, spell reflect and kick maybe others im missing witch the rotation will use to save your allys life from oncoming burst plus healer abilities to avoid incoming damage on ally also your ally has his own defensives he can use as well, overall feels like its getting very low value and is always on cooldown. now having storm bolt coded exclusively for things like i said above will always give a high value for the skill ability even maybe adding an exclusive ranged kick chart for storm bolt could be good so its not using the same kick table as pummel that way you can control the value in which the skill is used. remember at higher mmr 2.2k plus for example maybe even abit lower its about getting the most value out of every ability not just running in and trying to global someone because it will almost never happen you have to use your skills to cc, line up kills and and trade skills accordingly. most burst windows are anywhere from 1 min to 2 mins, warriors have plenty of skills with less then a 1 and 2 min cooldown to help deal with enemy burst while saving storm bolt and fear exclusively for healer control. and the good thing about my suggestions to logic is that you can add a check box on the kills to use the suggestions or not if someone dose not see the value in it and a slider to adjust the HP% hopfully i have made this more clear and not more confusing xD *** also i know there is a setting to not use storm bolt for defence and i checked it off also the same with stun any full DR enemy as i dont know the conditions as to when it will stun a target again with that option i feel storm bolt is trying to do to much.
  10. I will list some ideas that will be applicable for both fury and arms then add below this some ideas that are specific to a certain spec. 1, cc enemy healer with storm bolt at 100% hp if within range. "add toggle option to adjust hp% or to not use all together in skills manager" 2, cross cc your target with shockwave if healer is in cc. "add toggle option in spell manager to use this option or not" "example with point 1 and point 2, you run in rotation auto storm bolts healer then shockwaves your target and manually use your burst macro, this will almost always kill someone or force trinkets and defensives" 3, chain cc enemy healer using storm bolt if DR is half or less. "example with all 3 points later in a match waiting on cooldowns, enemy healer heal a fear or poly, cr will then storm bolt healer to continue the cc chain on healer shockwave your target to prevent defensives to secure the kill or force trinkets" 4, auto leap fear healer if DR is 50% or less. conditions to add to this would be only leap fear if your target is 50% or less, or to continue chain cc on healer if storm bolt is down and DR is 50% or less. a slider can be added in skill manager to adjust target hp% as well as a toggle to not use. 5, have the rotation leave you in defensive stance when not in combat, once in combat swap back. "example leaving the gates in arena being in defensive stance will help stop some incoming damage if a stealth target is to open on you with a stun and burst." Fury only, Add death wish to skills manager and toggle options. with following conditions. toggle for how many stacks you would like the rotation to keep up 1-5 stacks, if say you only want 3 stacks choose 3 and ration will never go beyond that. add conditions to death wish "if your at 50% hp with full stacks "however many stacks you have picked" rotation will auto drop your death wish stacks and will not reapply until your out of danger" auto drop death with stacks and do not reapply if 2 enemy's are targeting you. auto drop death wish stacks on single enemy burst. Arms, auto cancel blamestorm to execute if target withing range. *** add health stone to skills manager so we can have it auto use at our set about of hp% *** might be missing somethings if so i'll update
  11. Did alot of testing on fury warrior today to see the current state of the rotation in arena after updates, after multiple arena matches i felt the damage was alittle low so i decided to take a more in depth look at global and rotation my findings can be seen in the attached screen shots. image warrior test is the scripted rotation and warrior test 2 is me manually pressing buttons. the scripted rotation is spot on however is seems to be wasting some globals on missed execute procs. 7m damage after 2 minutes of testing missing about 55% of the execute procs vs my 7.74m over 2 minutes - 740,000 damage difference.
  12. did some solo shuffle today and the following error was picked up buy bugsack 3x [string "G"]:1: table index is nil [string "G"]:1: in function `removeObject' [string "G"]:1: in function `update' [string "G"]:1: in function <[string "G"]:1> Locals: self = <table> { players = <table> { } init = <function> defined G:1 group = <table> { } removeObject = <function> defined G:1 update = <function> defined G:1 units = <table> { } friends = <table> { } player = <table> { } enemies = <table> { } ignoreNames = <table> { } enemyHealer = <table> { } totems = <table> { } corpses = <table> { } createObject = <function> defined G:1 } eA = nil (*temporary) = <table> { Creature-0-4213-2444-27978-193284-0000D44F6C = <table> { } Player-11-0E32A703 = <table> { } Creature-0-4213-2444-27978-197242-0000544F6C = <table> { } Player-11-0E3B55D4 = <table> { } Creature-0-4213-2444-27978-193285-0005D44F6C = <table> { } Player-11-0D761ED4 = <table> { } Creature-0-4213-2444-27978-199261-0001544F6C = <table> { } Creature-0-4213-2444-27978-188008-0000544F6D = <table> { } Creature-0-4213-2444-27978-188055-0000D44F6C = <table> { } Creature-0-4213-2444-27978-197794-0000544F6C = <table> { } Player-11-090A57E1 = <table> { } Player-11-0E09ED3B = <table> { } Creature-0-4213-2444-27978-197805-0000D44F6C = <table> { } Player-11-0E556507 = <table> { } Creature-0-4213-2444-27978-184168-0002544F6D = <table> { } Creature-0-4213-2444-27978-193284-0002D44F6C = <table> { } Player-11-0AB3C759 = <table> { } Creature-0-4213-2444-27978-184168-0007544F6C = <table> { } Creature-0-4213-2444-27978-193015-0000544F6C = <table> { } Creature-0-4213-2444-27978-188004-0000544F6C = <table> { } Creature-0-4213-2444-27978-189842-0000D44F6C = <table> { } Creature-0-4213-2444-27978-198291-0000D44F6C = <table> { } Player-11-0E55AB0D = <table> { } Creature-0-4213-2444-27978-193285-0006544F6C = <table> { } Player-11-076BFF60 = <table> { } Player-3675-0A5A9E73 = <table> { } Player-11-0DC83450 = <table> { } Creature-0-4213-2444-27978-198441-0000544F6C = <table> { } Player-11-07854145 = <table> { } Creature-0-4213-2444-27978-193285-0006D44F6C = <table> { } Player-11-0E540224 = <table> { } Player-11-0E544618 = <table> { } Creature-0-4213-2444-27978-193282-0000544F6C = <table> { } Creature-0-4213-2444-27978-198446-0000544F6C = <table> { } Creature-0-4213-2444-27978-193282-0000D44F6C = <table> { } Creature-0-4213-2444-27978-198447-0000544F6C = <table> { } Creature-0-4213-2444-27978-193284-0001D44F6C = <table> { } Player-11-0E5256D9 = <table> { } Creature-0-4213-2444-27978-189827-0000544F6C = <table> { } Creature-0-4213-2444-27978-197035-0000D44F6C = <table> { } Player-11-0E06FBE0 = <table> { } Creature-0-4213-2444-27978-193283-0002D44F6C = <table> { } Creature-0-4213-2444-27978-184168-0008544F6D = <table> { } Creature-0-4213-2444-27978-195331-0000544F6C = <table> { } Creature-0-4213-2444-27978-193283-0001544F6C = <table> { } Pet-0-4224-1220-30462-58959-0101FFC83F = <table> { } Creature-0-4213-2444-27978-193283-0002544F6C = <table> { } Creature-0-4213-2444-27978-193283-0001D44F6C = <table> { } Creature-0-4213-2444-27978-193280-0000D44F6C = <table> { } Creature-0-4213-2444-27978-62821-0000586EAA = <table> { } Creature-0-4213-2444-27978-193280-0000544F6C = <table> { } Creature-0-4213-2444-27978-197805-0000544F6C = <table> { } Creature-0-4213-2444-27978-184168-0002D44F6C = <table> { } Creature-0-4213-2444-27978-193284-0001544F6C = <table> { } Creature-0-4213-2444-27978-193285-0004D44F6C = <table> { } Creature-0-4213-2444-27978-197182-0000544F6C = <table> { } Creature-0-4213-2444-27978-193284-0002544F6C = <table> { } Creature-0-4213-2444-27978-197035-0000544F6C = <table> { } Creature-0-4213-2444-27978-189285-0000544F6D = <table> { } Creature-0-4213-2444-27978-62822-0000586EAA = <table> { } Creature-0-4213-2444-27978-193285-0005544F6C = <table> { } Player-11-0E552217 = <table> { } Player-11-0A6B3C6A = <table> { } Creature-0-4213-2444-27978-198895-0000544F6D = <table> { } Creature-0-4213-2444-27978-186794-0000544F6D = <table> { } Creature-0-4213-2444-27978-193284-0000544F6C = <table> { } } (*temporary) = "table index is nil"
  13. Rasen

    Warrior Fury PvE

    edit** there might be a slight delay when casting heroic leap manually while the cr waits for a global, you also might want to disable auto charge so it wont charge you right back into the spot you just jumped from, this is what i do in pve dungeons hope it helps.
  14. Rasen

    Warrior Fury PvE

    disable heroic leap from skills manager then make a /cast heroic leap macro so you can control when it is used to avoid damage in pve fights
  15. awesome sounds good thank you
  16. Rasen

    Druid

    sounds good i will work on a list of pve related root spells commonly seen.
  17. Shattering Throw when using the pvp talent does 750% more damage to absorb shield meaning used into CoC or unending resolve it will take away approximately 80 to 85% of those absorb abilities make the player still a killable target. ***edit for auto fear healer for example in 3v3 arena your almost always attacking a dps target when you get your target low and want to put the healer into cc to help secure a kill on the dps a warrior will charge then fear the healer. so maybe add an option in the gui to auto fear healer something like in the logic if your within 5 yrds of a healer then fear.
  18. Rasen

    Druid

    Cr for both resto and boomkin feels smooth will continue to test more in depth however one thing i did notice is the cr will not auto shift from roots still not sure if that fix was pushed or not just thought id mention it again incase it was forgotten about.
  19. After running multiple arenas i have noticed somethings that could be improved. addition: auto shattering throw when pvp talent is used into monks CoC and warlocks unending resolve. addition: auto fear healer option into gui "I know we have spoke about this before" currently using a macro however there is a delay and sometimes will not cast. Cr casting bladestorm into warriors when enemy warrior has used die by the sword. up the priority for execute sometimes when target is in execute range the cr will not prioritize it over other abilities and when using the pvp talent death sentence the gap closing ability is not utilized to secure uptime or the kill. Edit*** id like to confirm as well the cr will disarm and then storm bolt the same target however this was on an enh shaman during ascendance so had buffs rolling as you stated G and in this case the disarm would not affectively take away all the burst damage so the cr bolted the target to negate all
  20. Rasen

    Arms warrior cr

    Sorry for the delay there is my talent code BcEAoonA2h02U1PVo4204nicFAgWiERSSSSKlSEAAAAQQkIQSAR0okkQSoJRIBARCAAAAAAAAJKJIgANEA
  21. Rasen

    Arms warrior cr

    Yes did some manual testing slam isnt looking good even with the buffs, the spell errors started after i picked up the two talents below they are both passive.
  22. Rasen

    Arms warrior cr

    I have also noticed using arms warrior slam build the cr will not cast slam only 1 time useage after over 6m damage done.
  23. Rasen

    Arms warrior cr

    Modified talents to try a new build in arena and constantly being spammed with the following message, i have manually reloaded as well as used to reload button on the ui
  24. First look into boomkin, i feel the cr is off healing party members in dungeons to much affecting the overall rotation and damage out put in pve group related content. cr would benefit from auto shift out of roots to avoid in coming aoe damage and some dungeon and boss related mechanics.
  25. Rasen

    Battle shout

    Yes couldn't sleep so decided to try and reproduce, it dismounts to buff party members for example I did 3 skirms just not joined buffed and mounted before my team mate joined and it dismounted to buff him I'm assuming the same logic applied to the battle grounds I was playing ealier where a party member would join as I was leaving the starting area causing me to dismount. Anyways off to bed I will provide and recording tm
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