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Shadow Priest PvP feedback


tenko

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Dropping some stuff on things id like for shadow priest. Some of this might be alrdy implemented but mentioned anyway due to me writing this together on limited playtime with the CR

 

Leap of faith could use pvp utils, things like grabbing teammate on certain cc. Example for CC that you can grab people out off is Ring of Frost. Smokebomb is also doable but its "high risk" and you could get called out. otherwise prob better to just leave it off and apply some macros for it

psychic scream logic: fear enemy healer when in range for it. if healer is already ccd use psychic scream at the end of the CC duration/on healer trinket. vs melee use psychic scream on offensive CDs instead of using it the instant they go on you. NOTE: I noticed it will insta fear a rogue if the CR detects him even if he hasnt opened, I feared a rog out of stealth 2 rounds in a row in solo shuffle with is very suspect.

psychic horror logic for peel and as an additional interrupt for important spells vs casters. Example: ally healer is gonna get cycloned. Interrupt it with psychic horror

silence logic for high impact spells/kicking healer when dps have low hp, additional logic can be applied where you can kick healer at a higher % of dps hp when their defensives are down. also if healer is in a cc and trinkets good to follow up enem healer trinket with a silence/chaincc right on previous cc ending to create a cc chain

Angelic Feather Macro toggle for movement, would be nice to also have a macro to angelic feather a dps/healer with seperate macros. so one for yourself, one for your dps friend and one for a healer. Prio on macro for yourself.

Shadow Word: Death on incoming CC such as polymorph (easiest to implement) then maybe for stuff like hunter trap

flash heal logic so you dont run out of mana, optimal would be to have an option to set healing logic above a certain mana % (a slider in the spells menu would suffice) with maybe a macro to override this mana slider for "oh shit" situations, Preferably it should also prioritize to only use flash heal on from darkness comes light procs.

fade logic, easiest spells to implement for fade logic would be spells like cyclone, hex etc that you cant SWD off. you can also fade "breath of the eons" (dragon AoE stun) but that might take more logic since its dependant on how far away the dragon is to you, requiring range checks. Altho a nice start on it would be to just add some basic logic like "if targeted by evoker+casting "breath of eons" = fade. I need some more time with the CR to provide more accurate info on fade logic
vs 2x melees fade logic is alright but would be better to hold fade/psychic scream for enemy offensive CDs

Mass Dispell logic to dispell cyclone, sheep, hunter trap, root beams etc, offensive MD logic for bubble etc as well (might be implemented? Have not had enough games vs paladins to see)

Last thing, if we have full dots up it shouldnt cancel void torrent to do SWD. Atleast from my limited xp with the CR it casts SWD too early not killing the target.

prio list.

1. SWD on poly/fade on clone
2. MD logic (idk to what extent this is implemented, lmk)
3. flash heal mana bar slider/logic
4. fade/scream logic vs melee
5. silence logic
6. psychic horror logic vs caster
7. angelic feather macros
8. leap of faith on certain cc only

otherwise CR plays really good, the only big thing i am looking for to get implemented asap tbh is SWD/Poly denying. Otherwise id need some more time with the CR to provide feedback. Some of the things I have mentioned might already be implemented and ill apologize in advance for that but wanted to get this feedback out asap mostly so that we get SWD/fade

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  • Koexygen
21 minutes ago, tenko said:

Dropping some stuff on things id like for shadow priest. Some of this might be alrdy implemented but mentioned anyway due to me writing this together on limited playtime with the CR

 

Leap of faith could use pvp utils, things like grabbing teammate on certain cc. Example for CC that you can grab people out off is Ring of Frost. Smokebomb is also doable but its "high risk" and you could get called out. otherwise prob better to just leave it off and apply some macros for it

psychic scream logic: fear enemy healer when in range for it. if healer is already ccd use psychic scream at the end of the CC duration/on healer trinket. vs melee use psychic scream on offensive CDs instead of using it the instant they go on you. NOTE: I noticed it will insta fear a rogue if the CR detects him even if he hasnt opened, I feared a rog out of stealth 2 rounds in a row in solo shuffle with is very suspect.

psychic horror logic for peel and as an additional interrupt for important spells vs casters. Example: ally healer is gonna get cycloned. Interrupt it with psychic horror

silence logic for high impact spells/kicking healer when dps have low hp, additional logic can be applied where you can kick healer at a higher % of dps hp when their defensives are down. also if healer is in a cc and trinkets good to follow up enem healer trinket with a silence/chaincc right on previous cc ending to create a cc chain

Angelic Feather Macro toggle for movement, would be nice to also have a macro to angelic feather a dps/healer with seperate macros. so one for yourself, one for your dps friend and one for a healer. Prio on macro for yourself.

Shadow Word: Death on incoming CC such as polymorph (easiest to implement) then maybe for stuff like hunter trap

flash heal logic so you dont run out of mana, optimal would be to have an option to set healing logic above a certain mana % (a slider in the spells menu would suffice) with maybe a macro to override this mana slider for "oh shit" situations, Preferably it should also prioritize to only use flash heal on from darkness comes light procs.

fade logic, easiest spells to implement for fade logic would be spells like cyclone, hex etc that you cant SWD off. you can also fade "breath of the eons" (dragon AoE stun) but that might take more logic since its dependant on how far away the dragon is to you, requiring range checks. Altho a nice start on it would be to just add some basic logic like "if targeted by evoker+casting "breath of eons" = fade. I need some more time with the CR to provide more accurate info on fade logic
vs 2x melees fade logic is alright but would be better to hold fade/psychic scream for enemy offensive CDs

Mass Dispell logic to dispell cyclone, sheep, hunter trap, root beams etc, offensive MD logic for bubble etc as well (might be implemented? Have not had enough games vs paladins to see)

Last thing, if we have full dots up it shouldnt cancel void torrent to do SWD. Atleast from my limited xp with the CR it casts SWD too early not killing the target.

prio list.

1. SWD on poly/fade on clone
2. MD logic (idk to what extent this is implemented, lmk)
3. flash heal mana bar slider/logic
4. fade/scream logic vs melee
5. silence logic
6. psychic horror logic vs caster
7. angelic feather macros
8. leap of faith on certain cc only

otherwise CR plays really good, the only big thing i am looking for to get implemented asap tbh is SWD/Poly denying. Otherwise id need some more time with the CR to provide feedback. Some of the things I have mentioned might already be implemented and ill apologize in advance for that but wanted to get this feedback out asap mostly so that we get SWD/fade

Hey heyyyy, that’s brilliant feedback, actually most of them are already there, i will improve Fade dodging, scream forgot how it works if it’s missing anything i will implement as your request, mass dispel i think works exactly as you mentioned but it works both way offensive and defensive for healers, shadow word death on poly def will be implemented I don’t have that one yet and thanks for giving this idea. So yeah today’s update will include some if your requests let’s see what comes out about enemy dispelling il try to make it more specific like dispel offensive defensive s and such instead purging everything, angelic feather can be used on ally, il do that way, if ally bursts someone it will help him to drop single feather if he is melee class just in case might help. Yeah again thanks for nice feedback, in hour or two il start work on your requests ✌️

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I think the biggest issue with fade is that we need to hold the spell for important stuff, esp when going vs balance druids. if you arent against druids its fine to use for lesser stuff but if a decent balance player sees you fade he will just move in for a clone. prob best to keep fade for big spells like glacial spike etc when not facing druid.

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  • Koexygen
1 minute ago, tenko said:

I think the biggest issue with fade is that we need to hold the spell for important stuff, esp when going vs balance druids. if you arent against druids its fine to use for lesser stuff but if a decent balance player sees you fade he will just move in for a clone. prob best to keep fade for big spells like glacial spike etc when not facing druid.

I will use it for dodge kick lists, if silence is on cooldown and anything danger is been casted on us

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